
Flashlight
A basic flashlight. Battery life is limited, but it still gets the job done underground.
Tomb Busters · Content Hub · Items
Gear and gadgets from CN client reference. Owner will reconcile with official Items cards after launch.
31 entries · hub atlas (not individual pages per entry).
Sponsored slot · placeholder
Tomb Busters — explore the full guide hub for verified strategies & tools.

A basic flashlight. Battery life is limited, but it still gets the job done underground.

A high-output field light with better brightness and runtime than the standard flashlight.

Feng-shui flair aside, using it auto-marks one piece of salvage on the map.

Company R&D gear with passive recharge—clear sight in dim or pitch-black areas.

Top-tier kit with an anti-gravity engine. Watch overheating explosions and fall damage.

Bright red chem light—hold it or toss it for solid area lighting.

Bright green chem light—hold it or toss it for solid area lighting.

Bright blue chem light—hold it or toss it for solid area lighting.

Starter tool—dig soil or smack bugs in a pinch.

Compact wheel gun with strong mid-to-close range DPS and generous ammo capacity.

Unknown-origin firearm with a shortened barrel for tight tomb corridors.

Ammo for the sawed-off shotgun.

Blinding flash and loud bang—standing too close can still burn you.

Light military blade for melee and field survival.

Auto-targeting taser—shocks stun monsters for follow-up damage.

Field favorite—one sip and your operator snaps back to full stamina.

Veteran talisman that can block one lethal hit when it matters most.

Unlabeled tape inside—dance to heal. Loud music may attract monsters.

One press returns you to the van with all carried loot—usually breaks after use.

High-voltage jolt revives downed teammates and damages monsters.

Three heals per kit, repairable for repeated use in long runs.

Throw to create a one-minute slow zone that hampers monster movement.

Gadget-only storage (6 slots). Items inside add no weight but must be pulled out to use.

Seals monsters without chanting—success rate depends on target condition.

General storage backpack with three slots.

Century peachwood blade—bonus vs. paranormal foes; charged strikes may instant-kill them.

Extended whip weapon—charge for a special utility strike.

Forged steel spear—simple form, heavy single-target damage.

Razor fan—throw after charging for ranged cuts; strong vs. some paranormal targets.

Tactical noisemaker—draws nearby monsters away for flanks and extracts.

Opens for offense or cover; deploy mid-air to glide down slowly.
Full write-ups and tactics: items catalog — CN preview; verify after global launch.